> **⚠️ Stale document.** This is a YAML-example quickstart that predates the > current `RuntimeOp`/`Predicate`/`Effect` system. See `CORE_DESIGN.md` > (RuntimeOp section) and `VM_DESIGN.md` (Traversal Traits) for the current > architecture. # Conditional Narratives in StoryTangl ## State Variables Define global state in your script: ```yaml globals: has_key: false player_health: 100 ``` ## Effects Modify state when blocks are entered: ```yaml effects: - "has_key = True" - "player_health -= 10" ``` ## Conditions Gate actions based on state: ```yaml actions: - text: "Use the key" conditions: - "has_key" - text: "Break down the door" conditions: - "player_health > 50" ``` ## Items and Flags ```yaml items: sword: name: "Iron Sword" effects: - "acquire_item('sword')" conditions: - "has_item('sword')" ```