[docs]classBlock(TraversableNode):"""Block() Primary interactive cursor node in a runtime story graph. Why ---- Blocks are the units a player or consumer actually visits. They hold the authored narrative content together with local action, role, setting, and media declarations that journaling and provisioning consume. Key Features ------------ * Carries authored prose in ``content``. * Stores local action, continue, and redirect declarations that later materialize into traversable edges. * Declares local roles, settings, and media used by namespace and render handlers. API --- - :attr:`content` stores authored narrative text. - :attr:`actions`, :attr:`continues`, and :attr:`redirects` hold authored navigation declarations. - :attr:`roles`, :attr:`settings`, and :attr:`media` hold local provider and presentation declarations. """content:str=""actions:list[dict[str,Any]]=Field(default_factory=list)continues:list[dict[str,Any]]=Field(default_factory=list)redirects:list[dict[str,Any]]=Field(default_factory=list)roles:list[dict[str,Any]]=Field(default_factory=list)settings:list[dict[str,Any]]=Field(default_factory=list)media:list[dict[str,Any]]=Field(default_factory=list)action_name:str=""is_anonymous:bool=False@propertydef_is_anonymous(self)->bool:"""Compatibility alias for authored anonymous-block provenance."""returnself.is_anonymous